Twisted Fate

PC Games · 2025

Unity action adventure prototype focused on responsive gameplay and solid foundations. I built the project around movement and combat logic that stays consistent and predictable even when things get fast. The goal was a character that feels tight to control, with clear state changes and no weird edge case behaviour. It is the kind of system you can build on safely: add abilities, tweak combat, expand levels, without the controller collapsing. This project mainly shows the engineering side behind "good feel" in third person action.

Role: Development, Asset Creation

Tools: Unity, C#, Photoshop